Broken sword where is the sink in the pub cellar




















Head back to where Sam is and attempt to open the hall closet. Speak to Sam and exhaust all conversation. Pull the plug U to Mr. Shiney, the floor polishing machine. When Sam goes to investigate, open the hall closet and automatically take the lab coat and put it on. Head back to the front lobby and speak to Dr. Say yes or no to his request, results are the same.

Speak to Benoir and exhaust all conversation. Click on Eric Sopwath in bed 3 and automatically take his blood pressure.

While Benoir preoccupies the patient, head to the right and speak to the guard. Exit the conversation to trigger the map and click on the Musee Crune location.

Chapter 8 — The Tripod Speak to Lobineau by the display case and exhaust all conversation. While the guard is facing away from the window click on the window control V and open the window. When the guard walks over to close the window, climb into the sarcophagus W. Click on the totem after the crooks pause and watch the cutscene. Speak to Nico entirely and then leave the apartment. Head to the Musee Crune and speak to Lobineau. Leave the museum and exit to the left to get the map.

Click on the new location of Montfaucon. Note the manhole cover where the clown is juggling. Speak to the juggler and exhaust all conversation. Speak to the officer sitting at the cafe. Enter the sewer. Click on the 3 doorways. Examine the one on the right again after examining the other 2, till George notes that it is weaker than the others.

Click on the hole in the door to pull the lever. Click on the crane X on the barge and the chain unwinds. Click on the chain Y on the ground and George will automatically hook it up to the door and reel it in till the wall breaks. Head into the secret cave. Try and go down the stairs. Click on the hole in the cave wall and listen in on the meeting.

Head down the stairs when the meeting is over. Click on the stone pedestal in the center of the circle to get a close-up. End the conversation to leave the apartment and get the map. Click on the red arrow in the upper right to get to the map of Europe and click on Marib. Chapter 9 — Syria Speak to the merchants and the tourists and exhaust all conversations.

Head to the right past the kebab vendor and go up the stairs. Speak to Ultar, the taxi driver. Click on the restroom door to trigger conversation. Click on the sign on the washroom door. Try and speak to the manager behind the bar and Ultar will speak for him. Click on Ultar again and exhaust all conversation.

Leave the Club and head downstairs and click on Arto, the kebab seller and see that he is using the toilet brush on the grill. Head to the Kabob stall and speak to Arto. Art chases you up the stairs. Head upstairs and walk towards the hanging red rug and the carpet merchant will let you pass. Head back to the market square. While the cat is sitting on the shelf, quickly tap the bell B.

If you hesitate to hit the bell, you may have to do this more than once. Exit the conversation and open the inventory. Speak to Pearl and Duane, the two American tourists. Head up to the Club Alamut. Speak to Ultar and exhaust all conversation. Head down to the market square and walk towards Ultar by the truck.

Click on crevice on side of cliff C. Climb down the crevice to a ledge. Click on the hole in the rock D on the side of the cliff and note that there is a ring in there.

Click on the hole again to pull the ring and open the stone door. Enter into the cave. Click on the body of Klausner to get a close-up. Click on his jacket and take the LENS from the pouch.

Click on the drawing E on the left of the body and read the inscription. Left and then right-click on the stone carving F to the right of the body. When you have examined everything, Kahn should appear and open the door. Speak to Kahn and choose any of the responses. Leave the apartment and click the red arrow to go to the Europe map.

Click on the Villa de Vasconcellos location. Choose any answer to his question regarding the lottery. Try and enter the Villa and Lopez will stop you. Sneak into the house when Lopez goes to investigate the hose. Turn to the right H past the armor and the dogs will start barking.

Click on the armor to hide behind it and wait for Lopez to go and quiet the dogs. Speak to the Countess and exhaust all conversations. Click on the lectern I and George will discover a chessboard hidden under the Bible. Click on the chessboard and then speak to the Countess and exhaust all conversation.

Click on the chess pieces to flip them over for a second and check the color patterns on the base J of each piece. Then, click on the black circles on the chessboard to see the color patterns that are on there.

When you have found a matching pattern, click on the chess piece, move your cursor slightly till you get a hand icon, and then drag them to the black slot on the board. When the pieces have been placed you will get 3 additional white pieces to place on the board. In the center vertical column, place the Bishop in the first square, the Knight in the 3rd square and the King in the 4th. Speak to Nico and end conversation to access the map.

Click on the Montfaucan location. Head up the stairs to enter the church. Speak to the priest and exhaust all conversation. Examine the statue to the right of the priest by left and right clicking. Click on the scroll after placing the LENS to look through it. Align the three lenses by moving the tabs L to complete the picture. Walk to the tomb at the far right by the windows and click on it. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account?

Sign up for free! What do you need help on? Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Summers shotgunnova at gmail dot com I. WK03 04 Rue Jarry Walk to the right side of the church and use the lens on the scroll held by the statue. Examine the scroll three times and George will look through it to see the window. Adjust the slides on the window so that the image lines up. Talk to the priest to receive the chalice.

Examine the tomb in the far corner of the church. Exit Montfacuon. Talk to the guard about the toilet to get the washroom key. Use the key on the washroom door. Get the soap from the sink.

Use the washroom keys with the soap to make an imprint. Use the plaster on the soap to fill the imprint. Operate the tap to fill the make the plaster wet. Operate the hand drier to get the plaster key. Exit the bathroom and give the washroom keys to the guard. Outside, try to use the plaster key on the pot of paint at the right side of the painter: The painter won't let George near it.

Use the phone to call Nico. Go upstairs and talk to the painter about the phone. While he is gone, use the plaster key on the paint. Go back downstairs. Talk to the guard about the toilet to get the washroom key again. Use the washroom key on the right door. Open the inventory and combine the washroom key with the plaster key.

Exit the washroom. Examine the thermostat and then talk to the guard about the thermostat: He has his gloves in case it gets too cold.

Operate the thermostat to turn the heating off: The guard will now put his gloves on. Give the washroom key to the guard. Operate the phone and she will agree to distract the guard.

Go downstairs and use the excavation key on the left door. Climb down the ladder. Use the chalice on the mosaic on the floor. Go to the airport and return to Spain. Villa De Vasconcellos - Second Visit Enter the house and get the mirror from the utility room at the bottom of the stairs. Go upstairs and talk to the Countess to return her chalice.

Talk about the chalice to mention Don Carlos. Talk about Don Carlos to tell her about the Biblical references on the tomb at Montfaucon. Exit the house and walk up the path to the mausoleum. Enter the mausoleum. Get the Bible and return to the house. Show the Bible to the Countess and she will read the references. Exit the house. Talk to Lopez about the well: He doesn't know where it is. Ask him about the location of the well: It must be in the old courtyard. Walk up the path and enter the mausoleum.

Use the tissue on the window pole to char the tissue. Operate the window to close it. Use the tissue on the window pole again and a key will fall out. Exit the mausoleum. Walk left to the courtyard. Talk to Lopez about the location of the well: He needs a hazel stick. Walk to the left side of the area and operate the tree near the hose to get a stick. Show the stick to Lopez and he will tell George how to find the well.

After some searching, George finds the well and Lopez lowers him down into it. Examine the lion's head to see that one of the fangs is separate. Operate the fang and George will jump out of the way as a section of the door falls. Use the mirror on the sun's rays to reveal a socket on the door. Use the stone key on the socket to reveal a mechanism.

Spin the red dial to X, the yellow dial to IV and then press the bottom-right button to enter the first number. Do the same thing for all of the other numbers that were on the window. Train Attempt to leave the room and the ticket conductor will enter. Leave the cabin. Walk left to the next section of the train to see Guido. Walk right and return to the cabin to see that Nico has gone. Exit the cabin and enter the cabin on the left.

Talk to the left man about Nico: He hasn't seen her. Operate the window and climb up to the top of the train.

Walk right to the next section of the train and climb down the ladder to arrive in the room with Nico. George pulls the emergency brake and stops the fight. Exit the conversation with Khan. Talk to Nico to untie her. Exit left to leave the train at Bannockburn. Bannockburn Enter the tower. Operate the heap of stones four times to find an old clay pipe, a metal coin, a small cog and spindle and a pen lid.

Operate the handle at the left side of the statue to get the handle. Get the cog. Examine the statue. Use the first cog on the left eye. Use the second cog on the right eye. Use the handle on the mouth to open the door. Go right to the next room to spy on the Templar's meeting.

After a long scene, George and Nico try to run out of the temple but are stopped by Guido. Operate the torch on the wall near George to complete the game. It is used on the small hole at the right side of the safe in the state room at Ile de la Cite. It is not used. It contains a combination of letters that are used to open the door in the skiff room at the Ile de la Cite.

After the cloth has been picked up from the table in the Palais Royale hallway, the hair clip is used on the small hole in the table to open a compartment.

It is used to open the door at the right side of the Palais Royale hallway. It is used on the keyhole of the safe behind the painting in the Palais Royale drawing room. It is looked at in the inventory so that the message can be decoded. NOTE Found by examining the pouch in the inventory. It is looked at in the inventory to find an artefact and a coded note. After the tube of paint has been used on the in-tray on the desk in the Palais Royale drawing room, the stone cylinder is used on the in-tray to roll it in the paint.

The stone cylinder is then used on the blotting paper to roll out the coded message. It is used on the hole at the right side of the door in the skiff room at Ile de la Cite. After the door has opened, the stone cylinder is picked up from the hole. After Nico has used the flattened shell case to hold the cross in the Ile de la Cite anti chamber, the stone cylinder is used on the round slot.

It is used on the right door in the Ile de la Cite anti chamber. The cross is then operated in the middle of the room to flatten the shell case. When Nico operates the cross again, the flattened shell case is used on the cross.

After the stone cylinder has been used on the round slot in the anti chamber, the flattened shell case can be safely taken from the cross. The flattened shell case is then used on the door at the left side of the anti chamber. It is used on the box in Nico's apartment. It is used on the in-tray on the desk in the Palais Royale drawing room. George 50 BUCKS Duane will give George the 50 bucks for the polished statuette.

The 50 bucks are given to Ultar in the Club Alamut in Marib. It is shown to the Countess in the house. It is put on the tripod in the cave of Montfaucon. It is used to escape from Khan in Bull's Head Hill. It is shown to the man outside the house after the sewers. It is used on the mosaic on the floor in Site de Baphomet. It is also shown to Nico in Rue Jarry.

COGS Found in the heap of stones in Bannockburn, the cogs are used on the statue in Bannockburn to open the secret passage. It is given back to the guard so that the real washroom key can be used.

It is used to find the well. In the hotel, it is used to open the first door on the right at the top of the steps. It is shown to the carpet seller in Marib to access the Club Alamut. It is used to open the iron cover in the alley near the Cafe de la Chandelle Verte. It is used to climb the wall near the castle in Lochmarne. It is used to open the manhole in Montfaucon.

It is used to open the door in the sewers of Montfaucon. It is used with the rays of light in the well to find the keyhole. It is shown to the workman at the construction site to make him leave the area. After it has been thrown out of the window, the parchment can be found in the alley at the side of the hotel.

It is shown to Nico in Rue Jarry. It is shown to the clerk and the woman playing the piano in the Hotel Ubu to get the parchment. It is shown to the barman in Lochmarne to access the cellar. It is also shown to the woman behind the desk in the Hopital of Paris. It is shown to B. It is used in the five sockets in the room under the goat to open a secret door. It is used in the indentations made by the statue in Lochmarne.

It is also used in the soap to create a fake plaster key in Site de Baphomet. It is given to Nejo in Marib. It is used with the tap after the plaster of paris has been used in the key indentation.

It is cleaned with the tissue and given to Duane for 50 bucks. It is combined with the towel to make the stick-towel. It is used to polish the statuette in Marib, and is also used on the end of the rod to light the candle in Villa De Vasconcellos. It is given to the manager of the Club Alamut for the toilet keys. The keys are used to the unlock the toilet door in the Club Alamut, and to unlock the roller towel dispenser in the toilet.

It is used on the faucet in the cellar of the bar to create the wet towel. The wet towel is used in the indentations in the room under the goat to create a plaster cast. It is given to Ultar to fix the taxi. It is used in the cave of Montfaucon. It is used to unlock the washroom door, and is also used to create an indentation in the soap.

The gem is left with Nico and the tripod will be returned to Andre Lobineau at the museum. Marib Syria.

Bazaar in Marib:. Click on the red arrow of the airport on the map. Click on the Syrian flag at right. Nejo : Talk to the boy watching his stand. Pearl Henderson: Talk to the woman tourist from Akron, Ohio at the other shop. She's looking for something ancient to take home as souvenir. Duane Henderson: Talk to Pearl's husband, Duane. While talking to Duane, George realizes that the knight in the manuscript is not holding a crystal ball but a lens.

Arto the Kebob seller: Try to talk to the kebob seller. Note that he bastes his kebob once in a while. Carpet seller: Climb the stairs right of the kebob seller. Check the carpets. The big one at center looks familiar. Click the matchbook on the carpet seller. He takes the matchbook and opens the hidden entrance. Bar Alamut:. Ultar: George talks to Ultar, the taxi driver guide. Show Khan's picture to Ultar. Learn that the assassin was asking for George and Klausner.

Learn about Bull's Head where Klausner went a week ago. Say yes to going to Bull's head. He wants 50 bucks to bring him to Bull's Head. Toilet : Check the locked door at right. Click on the sign on the door. Check the spittoon left of the door.

Talk to the bartender. Learn from the taxi driver that the bartender does not have a tongue. Talk to Ultar about sign. Learn that the toilet door sign states that the door will be opened when the new toilet brush is returned.

Get the toilet brush: Exit the bar and go down to the bazaar. Talk to Arto the kebob seller. George notes that his baster is the toilet brush. Talk to Nejo the boy and ask for his help. Give him the red ball. Nejo tells George to tell Arto the Kebab seller some Syrian words. Go to Arto and tell him the words Nejo mentioned.

Arto chases George. Go back down to the bazaar and talk to Nejo. He gives the toilet brush. Return the toilet brush: Go back up the stairs and through the carpet. Give the toilet brush to the bartender. He gives the toilet door key. Talk to Ultar and learn what the Syrian words mean.

Toilet : Use the toilet key on the toilet door. Check the mirror and the toilet towel dispenser. Use the toilet key to open towel case. Take the toilet towel. Check the toilet chain above the commode. The toilet chain is removed from the tank. Get a ride to Bull's Head. Get old artefact: Go back to bazaar and back to Nejo.

See that he is throwing the ball on the door. Pet the cat and it will jump to top shelf. Ring the bell beside Nejo. The door opens and Nejo's father steps out.

The open door diverts Nejo's ball and hits the top shelf scaring the cat. The cat jumps off and pushes the statue off the shelf. Pick up the statue from the ground.

It is broken. Show the statue to Nejo. In inventory combine the soggy tissue with greasepaint with the broken statue. Now it looks like it's made of marble. Get money: Show the altered statue to Pearl. Talk to Pearl completely. Show the statue to Duane. Duane buys the altered statue for 50 bucks. Talk to Duane completely. Duane takes George's picture. That's strange. Get taxi: Go back to Club Alamut. Give the 50 bucks to Ultar and select yes. George leaves the toilet keys on the bar.

Talk to Ultar by his army truck. The fan belt is broken. If you haven't taken the toilet towel yet, do so now. Give the toilet towel to Ultar. He places half of the towel on truck and returns the other half to George. Bull's Head:. A binocular follows George through his travel to and trek up Bull's head. Hole in the ground: Check the hole on the ground at edge of the mountain. See a crack on the rim of the hole. Take the branch off the tree.

In inventory combine the branch with the towel. Use the rolled towel on branch on the crack of the hole's rim. Go down the hole. Hole on the wall: Examine the hole on back wall. Click on the hole twice. The entrance opens. Templar hideout: Enter and see Klausner's body.

The door closes. Klausner : Look close at Klausner's body. Check the bottle, whip, body and then jacket. Take the lens from the jacket's pocket. Stone map: Look close at the stone map at left shelf. George memorizes the Latin words. Statue : Look at the statue at right shelf. Right click the statue to note the 3 heads.

Khan : Hear the door opening. It is Khan. Outside, talk to Khan and answer him truthfully. He translates the words of the stone map. It is a clue where the Sword of the Baphomet is located. When the time comes, shake hands with the hand shock buzzer. Watch George escape. These explain the left top part of the old manuscript. Talk to Lobineau about the manuscript. The knight is Spanish and the crest is of the Vasconcellos family.

Villa de Vasconcellos:. Click on the Spanish flag at left. George looks at the seal above the arch. Lopez the gardener: Talk to the gardener. Say no to lottery. He refuses to let George in the house. Get to see Countess Vasconcellos: Go left to the side of the house. See that the garden hose goes into a window of the house. Use the pressure cuff on the garden hose. George moves to the right. Lopez warns George that he will set the dogs on him if he enters the house. Lopez enters the house.

Follow Lopez. Click on the suit of armor and see that it is big enough to hide him. Go to the hallway right of the armor to let Lopez thinks that George is with the dogs. Immediately hide behind the armor after the dogs bark. As soon as Lopez is down the hallway to check on the dogs, climb the stairs. Countess de Vasconcellos: Talk to the Countess completely. She shows the old chess set that is from the time of the Templars.

One piece is missing. George noted that the bases of the chess pieces are irregular. Lopez arrives to warn the Countess. Mausoleum: The Countess brings George to the mausoleum, the structure dates also to the time of the Templars. Inside look around and click on tomb at right. There are 5 Vasconcellos Knights Templar. Ask about the knights. There are 6 but one is missing.

Check the altar and George removes the bible. The bible is over a checker board. Talk to the Lady again. After convincing the Lady about the relation of the chessboard and the chess pieces, the Lady orders Lopez to get the chess set. Chess set: After getting the chess set from Lopez, George places them on the altar chessboard. They fit. Black chess pieces: See the black pieces on the side of the chessboard. Click on the base of a chess piece and see 4 colors.

Click on a chessboard square and see 4 colors. The aim of the puzzle is to place the pieces on the correct squares on the chessboard by matching the color under the chess pieces and the squares of the chessboard. White chess pieces: 3 white chess pieces are now on the side of the chess board: the bishop, knight and the queen. The aim of the puzzle is to place the pieces in position to hold off the black pieces and to checkmate the black king.

When the chess puzzle is correctly done, a secret panel on the wall opens. The Lady takes the Vasconcellos communion chalice out. These explain the top right part of the manuscript. Show Nico the Vasconcellos communion chalice. PARIS 3. Montfaucon :. Talk to the policeman who is supposed to be undercover watching for Sewer Jacques George.

Read the plaque on the side of the steps. Climb the steps to enter the Church. Priest : Talk to the priest. Show him the tarnished chalice and he will polish it. Knights' tomb: Look at the knight tombs on the wall and floor. Glass Windows: Check and click on all 3 windows.

Statue : Click and study the statue beside the priest. Click on staff with a disk and scroll. Use the lens on the scroll. Click on scroll and George reads the Latin verse on it. We saw this verse before. Glass window: Click the lens-scroll to look through the lens. See a distorted part of the glass window.

Click-hold-move the tabs to different positions to focus-align the glass window parts. Use the lifted hand and Roman numeral date at bottom as your guide. It is a burning knight with as date on the bottom. Priest: Talk to the priest again and he gives back the shiny clean chalice. Learn that the chalice has an etched coat of arms similar to that seen on the tomb of the Knight by the wall closest to the window. Talk to the priest to verify that the Latin verse means what is seen on the old manuscript.

Don Carlos de Vasconcellos: Go to the tomb on the wall by the window. George verifies that the Pegasus on the coat of arms is the same. Bible references: See the close up of the plaque on Don Carlos' tomb. There are bible references book, chapter and verse inserted in the plaque. The aim of the puzzle is to find them. Click-hold-move the cursor over the verses to highlight it. When all are found George will say so. George also notes the numerals surrounding the verses. Exit the church and go to map left of the policeman at the cafe.

These explain the bottom left part of the manuscript. Talk to Lobineau. Ask him about the 3 headed statue seen in Syria.

Learn about Baphomet. There is one Baphomet figure found here in Paris. The location is now in the map. Site de Baphomet:. Jump to the new site left of the map. Painter: Talk to the painter smoking a cigarette. He remarks that the visitors to the site are well dressed.

He was here asking questions also. Entrance to dig: Enter the building. Check-right click the thermostat and see that it is way high. There's a lock door behind the guard and a phone right of the guard. There is a locked bathroom across the guard. Guard : Talk to guard and find out that he raised the thermostat to keep warm. He has gloves if his hands get cold. Talk to the guard completely. Get the door key:. Ask the guard to use the toilet.

He gives the keys. Use the key on the toilet door. Enter and look around. Make a copy of the key: Take the soap on the sink. See a close up of the soap. Use the keys with the soap and get an imprint. Use the plaster of Paris with the imprint. Click on the faucet handle on the background. George wets the plaster. Click on the hand dryer on the background.

George dries the plaster. Now there is a plaster key in inventory. George mentions that it does not look like the real thing. Exit and return the key to the guard. Paint the copy of the key: Go outside.

Click the key on the paint can beside the painter. Go back inside and use the phone right of the guard. Automatically call Nico. George asks her to keep the painter on the phone for a while. Go outside and tell the painter about the phone call. Use the plaster key on the paint can to get it painted metallic. Return the keys: Go back inside. The painter does not want to talk to the woman on the phone anymore.

Ask the guard for the keys again. Go back to the toilet. Combine the plaster key with the key ring. George says it doesn't feel like a real key.

Exit the toilet and lower the thermostat. See the guard wear his gloves. Return the key. Distract the guard:. Use the phone again and ask Nico to call back and ask for the painter. The guard answers the ringing phone. He goes out and talks to the painter. A lively discussion ensues. Enter the building.

Use the key on the locked door. Baphomet : See the dig site. Climb down to the floor. Click on Baphomet's head. Then click on Baphomet's base. George noted that the pattern doesn't make sense. Place the shiny Vasconcellos chalice on the start of the pattern by the base of Baphomet. See a close up of a church with a square tower reflected on the shiny chalice. These explain the bottom right part of the old manuscript. Show her the shiny chalice. George decides to go back to Countess de Vasconcellos in Spain.



0コメント

  • 1000 / 1000